Realitas campuran
Realitas campuran atau kenyataan campuran (bahasa Inggris: mixed reality (MR)) adalah penggabungan dunia nyata dan virtual untuk menciptakan lingkungan dan visualisasi baru, di mana objek fisik dan digital dijalankan berdampingan dan berinteraksi secara real time. Realitas campuran tidak secara khusus terjadi di dunia fisik atau dunia maya, tetapi merupakan perpaduan antara realitas dan realitas virtual.[1] Realitas berimbuh, istilah lain yang terkait, terjadi di dunia fisik, dengan informasi atau objek ditambahkan secara virtual.
Ada banyak aplikasi praktis dari realitas campuran, termasuk dalam desain,[2] hiburan, pelatihan militer, dan kerja jarak jauh. Ada juga berbagai teknologi tampilan yang digunakan untuk memfasilitasi interaksi antara pengguna dan aplikasi realitas campuran.
Referensi
[sunting | sunting sumber]- ^ Milgram, Paul & Kishino, Fumio. (1994). A Taxonomy of Mixed Reality Visual Displays. IEICE Trans. Information Systems. vol. E77-D, no. 12. 1321-1329.
- ^ Tang, Y. M.; Au, K. M.; Lau, H. C. W.; Ho, G. T. S.; Wu, C. H. (2020-12-01). "Evaluating the effectiveness of learning design with mixed reality (MR) in higher education". Virtual Reality (dalam bahasa Inggris). 24 (4): 797–807. doi:10.1007/s10055-020-00427-9. ISSN 1434-9957.
Bacaan lanjutan
[sunting | sunting sumber]- Signer, Beat & Curtin, Timothy J. (2017). Tangible Holograms: Towards Mobile Physical Augmentation of Virtual Objects, Technical Report WISE Lab, WISE-2017-01, March 2017.
- Fleischmann, Monika; Strauss, Wolfgang (eds.) (2001). Proceedings of "CAST01//Living in Mixed Realities" Intl. Conf. On Communication of Art, Science and Technology, Fraunhofer IMK 2001, 401. ISSN 1618-1379 (Print), ISSN 1618-1387 (Internet).
- Interactive Multimedia Lab A research lab at the National University of Singapore focuses on Multi-modal Mixed Reality interfaces.
- Mixed Reality Geographical Information System (MRGIS)
- Costanza, E., Kunz, A., and Fjeld, M. 2009. Mixed Reality: A Survey Costanza, E., Kunz, A., and Fjeld, M. 2009. Mixed Reality: A Survey. In Human Machine interaction: Research Results of the MMI Program, D. Lalanne and J. Kohlas (Eds.) LNCS 5440, pp. 47–68.
- H. Regenbrecht and C. Ott and M. Wagner and T. Lum and P. Kohler and W. Wilke and E. Mueller, An Augmented Virtuality Approach to 3D Videoconferencing, Proceedings of the 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, pp 290-291, 2003
- Kristian Simsarian and Karl-Petter Akesson, Windows on the World: An example of Augmented Virtuality, Interface Sixth International Conference Montpellier, Man-machine interaction, pp 68-71, 1997
- Mixed Reality Project: experimental applications on Mixed Reality (Augmented Reality, Augmented Virtuality) and Virtual Reality.
- Mixed Reality Scale – Milgram and Kishino's (1994) Virtuality Continuum paraphrase with examples.
- IEICE Transactions on Information Systems, Vol E77-D, No.12 December 1994 - A taxonomy of mixed reality visual displays - Paul Milgram, Fumio Kishino Diarsipkan 2017-05-04 di Wayback Machine.
Pranala luar
[sunting | sunting sumber]Media tentang Mixed reality di Wikimedia Commons